
The Roblox business model is based on the underlying technology and infrastructure that support the 31.1 million average DAUs. The most important recent developments being the Joint Venture with Tencent to establish Roblox China and re-launching Roblox Premium to develop a subscriber base with steadier cash flows. Roblox Business and Technology: Roblox was founded in 2003 and has hit many milestones before the planned IPO launch.
The valuation story depends on Roblox's ability to continue growing once the Covid pandemic is in the rear-view mirror. Covid-19 has generated a huge boost to traffic with Daily Active Users ((DAUs)) growing 82%, hours engaged growing 122%, revenue growing 68%, bookings growing 171%, and a large $292.6 mm in free cash flow in the nine months ended Sept 30, 2020. Roblox plans to IPO before Christmas, so we take a look at the rumored valuation of $8bn. Roblox is a global platform where millions of people gather together to imagine, create, and share experiences with each other in immersive, user-generated 3D worlds. This makes me not the least qualified to gauge Roblox as a video game, but we are gauging its potential as a stock instead. Full disclosure, I have never played this game, but I did play Runescape many, many years ago.
When Roblox was first brought to my attention, I thought they were some sort of gimmick legos. With news of a Roblox IPO, I decide to dive into this company to see what the hype is about.
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