

In your Android manifest file, add the following attribute to the You can control hardware acceleration at the following levels: Hardware acceleration and how to work around them.Īnd Renderscript Control hardware acceleration The Support for drawing operations section describes known issues with With hardware acceleration turned on to find any problems. If your application performs custom drawing, test your application on actual hardware devices Remedy this, Android gives you the option to enable or disable hardware acceleration at multiple Usually manifest themselves as invisible elements, exceptions, or wrongly rendered pixels. Operations, turning it on might affect some of your custom views or drawing calls.

However, because hardware acceleration is not supported for all of the 2D drawing If your application uses only standard views andĭrawables, turning it on globally should not cause any adverse drawingĮffects. Hardware acceleration is enabled by default if your Target API level is >=14, but can alsoīe explicitly enabled. Hardware acceleration, your app will consume more RAM. Because of the increased resources required to enable Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline supports hardwareĪcceleration, meaning that all drawing operations that are performed on a
